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Blender 3D By Example

You're reading from   Blender 3D By Example Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step!

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781785285073
Length 334 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (12) Chapters Close

Preface 1. Straight into Blender! 2. Robot Toy – Modeling of an Object FREE CHAPTER 3. Alien Character – Base Mesh Creation and Sculpting 4. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details 5. Haunted House – Modeling of the Scene 6. Haunted House – Putting Colors on It 7. Haunted House – Adding Materials and Lights in Cycles 8. Rat Cowboy – Learning To Rig a Character for Animation 9. Rat Cowboy – Animate a Full Sequence 10. Rat Cowboy – Rendering, Compositing, and Editing Index

Blocking the bases of the house


To make this house, we don't start from concept art but from an idea and a few references found on the internet.

It is very important during any creation to spend a little time documenting to confront the different possibilities of shapes and styles. We need to see what has been done previously and be informed enough to be precise in our work.

As we are not completely sure of the form as a whole, we will adopt a method that involves testing and quickly developing ideas with simple forms. This method is called Blocking. This is done as follows:

  1. We will begin the modeling by adding a cube at the center of a new scene (Shift + A and select Mesh | Cube), which will represent the central part of the house.

  2. In the Object Mode, we will adjust the size in the Transform tab to have something realistic. It is an imposing house, so we will set 7 m on the z axis, 7 m on the x axis, and 8.5 m on the y axis.

  3. In the Object Mode, let's duplicate our cube (Shift + D) in order...

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