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Building a Game with Unity and Blender

You're reading from   Building a Game with Unity and Blender Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785282140
Length 250 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (11) Chapters Close

Preface 1. Creating Your Game Concept 2. Creating Characters FREE CHAPTER 3. Animating Your Characters 4. Creating the Environment 5. Integrating Your Assets into the Game 6. Developing the Game Structure 7. Creating Levels and Game Progression 8. Post-Production and Visual FX 9. Deploying the Game Index

Downloading Blender


As we all know, a blender is an electric kitchen appliance used to blend vegetables and fruits into drinks, sauces, or pastries. But in this tutorial, we will be using another Blender, which is an open source 3D computer graphics software developed and maintained by the Blender Foundation.

Note

You can download Blender for free, at http://www.blender.org/download.

Currently, three platforms are officially supported: Windows, Mac OS X, and Linux. Due to Blender's open source nature, it can be easily ported to other operating systems as well.

A brief history of Blender

Blender was originally proprietary software developed in the mid 90's by Ton Roosendaal for his animation company. Unfortunately, the company was shut down by investors in early 2002, resulting in Ton losing the ownership of Blender.

Later that year, Ton founded a non-profit organization called the Blender Foundation and successfully raised a total of 100,000 EUR in only seven weeks to convince the former company...

You have been reading a chapter from
Building a Game with Unity and Blender
Published in: Nov 2015
Publisher:
ISBN-13: 9781785282140
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