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Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Table of Contents (9) Chapters Close

Preface 1. A Flat World in Unity FREE CHAPTER 2. Baking Cupcake Towers 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

Get animated!!


One practical example to do that takes you outside of Unity is to think about the movement involved in animation. For example, when you are walking, typing, drinking, eating, any kind of movement, do it in slow motion. What you begin to notice is how subtle movements can make animations distinct and give it character. For each animation, such as drinking a glass of water for instance, do it in a different way. Pick up the cup, perhaps with a different grip such as using your whole hand or a few fingers around the handle. As you begin to become more conscious about movement, you should be able to gain some insight into how you might need to adjust an animation in Unity when something doesn't quite feel right. To get a better idea again, search for videos, even books to explore the uses of animation and some of their underpinnings. While this book is in no way a how to on animation, understanding the fundamentals not only help you to improve your own understanding about animations...

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