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Godot 4 Game Development Projects

You're reading from   Godot 4 Game Development Projects Build five cross-platform 2D and 3D games using one of the most powerful open source game engines

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Length 264 pages
Edition 2nd Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Table of Contents (10) Chapters Close

Preface 1. Chapter 1: Introduction to Godot 4.0 2. Chapter 2: Coin Dash – Build Your First 2D Game FREE CHAPTER 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

Space Rocks: Build a 2D Arcade Classic with Physics

By now, you should be getting more comfortable with working in Godot: adding nodes, creating scripts, modifying properties in the Inspector, and so on. If you find yourself stuck or feeling like you don’t remember how something is done, you can jump back to a project where it was first explained. As you repeat the more common actions in Godot, they’ll start to feel more and more familiar. At the same time, each chapter will introduce you to more nodes and techniques to expand your understanding of Godot’s features.

In this project, you’ll make a space shooter game similar to the arcade classic Asteroids. The player will control a ship that can rotate and move in any direction. The goal will be to avoid the floating “space rocks” and shoot them with the ship’s laser. Here’s a screenshot of the final game:

Figure 3.1: Space Rocks screenshot

Figure 3.1: Space Rocks screenshot

You...

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