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Mastering Oculus Rift Development

You're reading from   Mastering Oculus Rift Development The next frontier of gaming and simulation

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781786461155
Length 306 pages
Edition 1st Edition
Tools
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Author (1):
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Jack Donovan Jack Donovan
Author Profile Icon Jack Donovan
Jack Donovan
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Table of Contents (11) Chapters Close

Preface 1. Exploring a New Reality with the Oculus Rift FREE CHAPTER 2. Stepping into Virtual Reality 3. Improving Performance and Avoiding Discomfort 4. Interacting with Virtual Worlds 5. Establishing Presence 6. Adding Depth and Intuition to a User Interface 7. Hearing and Believing with 3D Audio 8. Adding Tone and Realism with Graphics 9. Bringing Players Together in VR 10. Publishing on the Oculus Store

Chapter 3. Improving Performance and Avoiding Discomfort

Virtual reality is a powerful medium, and with great power comes great responsibility. Because virtual reality is tied directly to your senses, it's important to consider anything that might cause interruptions or appear strange to the user.

Back in Chapter 1, Exploring a New Reality with the Oculus Rift, we briefly covered the adverse effects of inconsistent or low frame rates, and the concept of Asynchronous Timewarp that the Oculus Rift uses to mitigate these effects. However, Asynchronous Timewarp does take away from the immersion of the experience and should be treated as a last resort for the best results.

In this chapter, we'll go over several techniques you can use as you develop more complex games to keep them running optimally, and ensure your users are able to experience a large amount of detail comfortably.

This chapter will cover the following topics:

  • Using the Unity profiler
  • Using coroutines to split up...
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