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Unity 2020 Mobile Game Development

You're reading from   Unity 2020 Mobile Game Development Discover practical techniques and examples to create and deliver engaging games for Android and iOS

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781838987336
Length 464 pages
Edition 2nd Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (14) Chapters Close

Preface 1. Building Your Game 2. Project Setup for Android and iOS Development FREE CHAPTER 3. Mobile Input/Touch Controls 4. Resolution-Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Keeping Players Involved with Notifications 9. Using Unity Analytics 10. Making Your Title Juicy 11. Game Build and Submission 12. Augmented Reality 13. Other Books You May Enjoy
Getting Social

We now have all of the foundational things needed to get our game out into the world; it's mechanically working, and we've set up all of the monetization. Having all of the features that we have added to our project is great, but if no one is playing your game, there's no reason to have them.

Word-of-mouth marketing is the most reliable way to get others to try your game. Providing people with opportunities to share the game helps others discover the project and it's something that we should really try to do, as marketing and getting your game out there is one of the hardest things to do as an indie developer.

In this chapter, you will learn some of the different ways to integrate social media into your projects. We will start off by adding something to share – a score. Afterward, we will see how we can share the score to Twitter. Then...

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