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Blender 3D By Example

You're reading from   Blender 3D By Example Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step!

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781785285073
Length 334 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (12) Chapters Close

Preface 1. Straight into Blender! 2. Robot Toy – Modeling of an Object FREE CHAPTER 3. Alien Character – Base Mesh Creation and Sculpting 4. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details 5. Haunted House – Modeling of the Scene 6. Haunted House – Putting Colors on It 7. Haunted House – Adding Materials and Lights in Cycles 8. Rat Cowboy – Learning To Rig a Character for Animation 9. Rat Cowboy – Animate a Full Sequence 10. Rat Cowboy – Rendering, Compositing, and Editing Index

Doing a quick render with Blender Internal


Welcome to the bonus section! Here we are going to do a quick render with the Blender Internal render engine to get an idea of what the whole scene will look like. Note that this is totally optional as we are going to create a render with cycles later. In order to do our render, we will need to add a material for each object in the scene like we did for the walls but with their corresponding textures.

Setting lights

Now that we have all our materials created we will need to turn up the lights! Of course if you don't have light you won't see anything like in the real world.

  1. We add a sun lamp (press Shift + A and select Lamp | Sun) and change its color to a grayish yellow in the light settings situated in the Properties editor. We leave its energy to a value of 1. We place it behind the house and rotate it so it hits the back of the house.

  2. The next light we will add is point light. This one is going to be much more intense so we bump up the energy value...

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