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Blender 3D By Example

You're reading from   Blender 3D By Example Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step!

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781785285073
Length 334 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (12) Chapters Close

Preface 1. Straight into Blender! 2. Robot Toy – Modeling of an Object FREE CHAPTER 3. Alien Character – Base Mesh Creation and Sculpting 4. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details 5. Haunted House – Modeling of the Scene 6. Haunted House – Putting Colors on It 7. Haunted House – Adding Materials and Lights in Cycles 8. Rat Cowboy – Learning To Rig a Character for Animation 9. Rat Cowboy – Animate a Full Sequence 10. Rat Cowboy – Rendering, Compositing, and Editing Index

Creating realistic grass


In this section, you will see how we can create realistic grass in place of the actual grass planes. In order to create our realistic grass, we are going to use a hair particle system.

Generating the grass with particles

A particle system will be used here in order to generate the grass strand without modeling and placing them by hand:

  1. We will first select the cliff and isolate it (/ Numpad). Then, we can go into the Particle tab of the Properties editor and add a new particle system. This will add a new modifier in the stack, but we can only control it here.

  2. We will now have to change the type from Emitter to Hair. We can activate the Advance tab.

  3. In the Emission subpanel, we can change the Number value to 10000, which corresponds to the number of grass strands that we will have. We will also emit the particle from the faces in a Random manner. We can also change the Hair Length to 0.26.

  4. In the Physics subpanel, we can change the Brownian value to 0.120 in order to add...

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