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Debunking C++ Myths

You're reading from   Debunking C++ Myths Embark on an insightful journey to uncover the truths behind popular C++ myths and misconceptions

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Product type Paperback
Published in Dec 2024
Publisher Packt
ISBN-13 9781835884782
Length 226 pages
Edition 1st Edition
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Authors (2):
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Ferenc Deak Ferenc Deak
Author Profile Icon Ferenc Deak
Ferenc Deak
Alexandru Bolboaca Alexandru Bolboaca
Author Profile Icon Alexandru Bolboaca
Alexandru Bolboaca
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Toc

Table of Contents (15) Chapters Close

Preface 1. Chapter 1: C++ Is Very Difficult to Learn 2. Chapter 2: Every C++ Program Is Standard-Compliant FREE CHAPTER 3. Chapter 3: There’s a Single C++, and It Is Object-Oriented 4. Chapter 4: The Main() Function is the Entry Point to Your Application 5. Chapter 5: In a C++ Class, Order Must There Be 6. Chapter 6: C++ Is Not Memory-Safe 7. Chapter 7: There’s No Simple Way to Do Parallelism and Concurrency in C++ 8. Chapter 8: The Fastest C++ Code is Inline Assembly 9. Chapter 9: C++ Is Beautiful 10. Chapter 10: There Are No Libraries For Modern Programming in C++ 11. Chapter 11: C++ Is Backward Compatible ...Even with C 12. Chapter 12: Rust Will Replace C++ 13. Index 14. Other Books You May Enjoy

Defining parallelism and concurrency

My first computer was an HC-90, a ZX-80 clone built in Romania. I owned two versions: the first required a cassette player to load programs. Despite this inconvenience, it had a big advantage over its main competitor at the time, the CHIP computer, yet another ZX-80 clone built in Romania. You see, the CHIP computer required a cassette to load into its OS, while the HC-90 had enough EPROM memory to boot directly into a BASIC interpreter. The second version I owned was much better: it had a 5-inch floppy disk reader, which meant that you could load programs much faster.

In both versions, the BASIC interpreter was your interface with the computer, and since not many programs were available other than games, I spent some of my time in high school writing BASIC programs and playing games. Eventually, I realized that I wanted more than BASIC. I played a bit with graphics and sound, but the problem was that everything was very slow. This made me learn...

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