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Flutter for Beginners

You're reading from   Flutter for Beginners Cross-platform mobile development from Hello, World! to app release with Flutter 3.10+ and Dart 3.x

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781837630387
Length 406 pages
Edition 3rd Edition
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Authors (2):
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Alessandro Biessek Alessandro Biessek
Author Profile Icon Alessandro Biessek
Alessandro Biessek
Thomas Bailey Thomas Bailey
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Thomas Bailey
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Table of Contents (20) Chapters Close

Preface 1. Part 1:Learning the Core Concepts
2. Chapter 1: What Is Flutter and Why Should I Use It? FREE CHAPTER 3. Chapter 2: An Introduction to Dart 4. Chapter 3: Flutter versus Other Frameworks 5. Chapter 4: Dart Classes and Constructs 6. Part 2:Building a Basic Flutter App
7. Chapter 5: Building Your User Interface through Widgets 8. Chapter 6: Handling User Input and Gestures 9. Chapter 7: Let’s Get Graphical! 10. Chapter 8: Routing – Navigating between Screens 11. Part 3:Turning a Simple App into an Awesome App
12. Chapter 9: Flutter Plugins – Get Great Functionality for Free! 13. Chapter 10: Popular Third-Party Plugins 14. Chapter 11: Using Widget Manipulations and Animations 15. Part 4:Testing and Releasing Your App
16. Chapter 12: Testing and Debugging 17. Chapter 13: Releasing Your App to the World 18. Index 19. Other Books You May Enjoy

A deeper look at the stateful widget life cycle

In the previous chapter, we looked at how stateful widgets differ from stateless widgets and how the build() method can be called multiple times, triggered by the setState() method.

However, there are some additional parts of the life cycle of a stateful widget that we must explore at this point because they are important to how we manage input data. They will also become increasingly important throughout the rest of this book as we look at more advanced widget interactions.

Key life cycle states

There are several life cycle states that a stateful widget can pass through. In this section, we will look at the states that you will need in most situations. Later in this book, we will introduce additional life cycle states for specific scenarios and corner cases.

Creation of the state

The creation of a state happens at the very start of the stateful widget’s life cycle, just after the constructor is called. The stateful...

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