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Learning D3.js 5 Mapping

You're reading from   Learning D3.js 5 Mapping Build cutting-edge maps and visualizations with JavaScript

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Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781787280175
Length 298 pages
Edition 2nd Edition
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Authors (3):
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Thomas Newton Thomas Newton
Author Profile Icon Thomas Newton
Thomas Newton
Oscar Villarreal Oscar Villarreal
Author Profile Icon Oscar Villarreal
Oscar Villarreal
Lars Verspohl Lars Verspohl
Author Profile Icon Lars Verspohl
Lars Verspohl
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Table of Contents (13) Chapters Close

Preface 1. Gathering Your Cartography Toolbox FREE CHAPTER 2. Creating Images from Simple Text 3. Producing Graphics from Data - the Foundations of D3 4. Creating a Map 5. Click-Click Boom! Applying Interactivity to Your Map 6. Finding and Working with Geographic Data 7. Testing 8. Drawing with Canvas and D3 9. Mapping with Canvas and D3 10. Adding Interactivity to Your Canvas Map 11. Shaping Maps with Data - Hexbin Maps 12. Publishing Your Visualization with GitHub Pages

Drawing with Canvas and D3

So far you have used D3 to render your visualizations with mostly SVG, and sometimes HTML, elements. In this section, you will learn how to use HTML5 Canvas to draw and animate your visualizations. Canvas can be used as an alternative to SVG, especially if you want to render more elements on screen. You will get an overview of what Canvas is and how it compares with SVG. You will learn how to draw and animate with Canvas and how you can use D3 with it.

After covering the foundations, we will visualize flight paths first with SVG and then with Canvas to contrast and compare the two rendering approaches hands on. First and foremost, this will give you a practical understanding of how Canvas works as an alternative to SVG. Secondly, it will showcase how Canvas can solve problems you might have when animating thousands of points at once with SVG, as browsers...

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