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Unreal Engine 4.X By Example

You're reading from   Unreal Engine 4.X By Example An example-based practical guide to get you up and running with Unreal Engine 4.X

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Product type Paperback
Published in Jul 2016
Publisher Packt
ISBN-13 9781785885532
Length 506 pages
Edition 1st Edition
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Author (1):
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Benjamin Carnall Benjamin Carnall
Author Profile Icon Benjamin Carnall
Benjamin Carnall
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Table of Contents (12) Chapters Close

Preface 1. Introduction to Unreal Engine 4 FREE CHAPTER 2. Blueprints and Barrels – Your First Game 3. Advanced Blueprint, Animation, and Sound 4. Unreal Engine, C++, and You 5. Upgrade Activated – Making Bounty Dash with C++ 6. Power Ups for Your Character, Power Ups for the User 7. Boss Mode Activated – Unreal Robots 8. Advanced AI and Unreal Rendering 9. Creating a Networked Shooter 10. Goodbyes and Thank yous Index

Tracking projectiles and you


Tracking projectiles are very easy to set up in UE4. We must simply provide the projectile movement component with information on how much the tracking will affect the projectiles during flight, and a target to track to. The first is simple, as I will be providing you with good starting values for any tracking behavior. The latter, on the other hand, will require that we create another custom collision channel and perform something called a line trace.

Creating the line trace

Let's first acquire the target we wish the projectiles to track to. We can do this by creating another object collision channel specifically for boss objects, we will then perform a line trace looking for objects that are part of this collision channel. If the line trace returns a successful collision, we have found a target for our projectiles.

We are going to have to add a couple more members to the ABMCharacter object as well. Navigate to BMCharacter.h now and add the following code to the...

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