Part 3: Production: Adding and Animating Characters
In this part, you will breathe life into your Unreal Engine projects. Chapter 7 explores the creation of actors using Unreal Engine MetaHumans, unlocking the potential to craft lifelike characters. You’ll then progress to Chapter 8, where you’ll discover the intricacies of retargeting MetaHumans for animation, ensuring seamless integration into your virtual world. Chapter 9 takes you further by adding mocap animations and expressive facial features to your MetaHuman characters, enhancing the depth and realism of your digital narratives.
This part includes the following chapters:
- Chapter 7, Creating Actors with Unreal Engine MetaHumans
- Chapter 8, Retargeting the MetaHumans for Unreal Engine 5
- Chapter 9, Adding Animations and Facial Expressions to Your MetaHuman Characters