The walk cycle can fill up several seconds, even though we're just leaving it on repeat. We'll use a pipeline with three steps. First, we use expendable scribbles that make sure the animation will move correctly. If you try and get finished character rendering when the motion is wrong, you might have to throw away polished frames that wasted your time. Second, break the body down to its major masses on individual layers and get key poses. This will let us isolate problems, re-time keyframes or whole loops, and quickly fill the gaps with interpolation. Third, we'll polish the finished frames, loop the animation, and combine it with a background loop. See an example of this in https://github.com/PacktPublishing/Blender-3D-By-Example-Second-Edition/blob/master/Blender3DByExample_ch10/ch10_animatedshort.blend, using the walk scene.
Germany
Slovakia
Canada
Brazil
Singapore
Hungary
Philippines
Mexico
Thailand
Ukraine
Luxembourg
Estonia
Lithuania
Norway
Chile
United States
Great Britain
India
Spain
South Korea
Ecuador
Colombia
Taiwan
Switzerland
Indonesia
Cyprus
Denmark
Finland
Poland
Malta
Czechia
New Zealand
Austria
Turkey
France
Sweden
Italy
Egypt
Belgium
Portugal
Slovenia
Ireland
Romania
Greece
Argentina
Malaysia
South Africa
Netherlands
Bulgaria
Latvia
Australia
Japan
Russia