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Game Development with Rust and WebAssembly

You're reading from   Game Development with Rust and WebAssembly Learn how to run Rust on the web while building a game

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Product type Paperback
Published in Apr 2022
Publisher Packt
ISBN-13 9781801070973
Length 476 pages
Edition 1st Edition
Languages
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Author (1):
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Eric Smith Eric Smith
Author Profile Icon Eric Smith
Eric Smith
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Getting Started with Rust, WebAssembly, and Game Development
2. Chapter 1: Hello WebAssembly FREE CHAPTER 3. Chapter 2: Drawing Sprites 4. Part 2: Writing Your Endless Runner
5. Chapter 3: Creating a Game Loop 6. Chapter 4: Managing Animations with State Machines 7. Chapter 5: Collision Detection 8. Chapter 6: Creating an Endless Runner 9. Chapter 7: Sound Effects and Music 10. Chapter 8: Adding a UI 11. Part 3: Testing and Advanced Tricks
12. Chapter 9: Testing, Debugging, and Performance 13. Chapter 10: Continuous Deployment 14. Chapter 11: Further Resources and What's Next? 15. Other Books You May Enjoy

Chapter 11: Further Resources and What's Next?

If you have worked your way through this entire book, reading and writing code in every section, that's fantastic! I don't believe there's a better way to learn the material, and now you have a functioning game. In addition, you probably spent a lot of time debugging when you made mistakes, tweaking when you wanted to have fun, and puzzling over the stranger bits that weren't explained as well as I'd like to think. However, you might still be wondering if you really learned anything, or if you just copied/pasted what I had without understanding it. Don't worry – that's normal, and that is why we're going to do a little bit of a review.

In this chapter, we'll cover the following:

  • A challenging review
  • Further resources

After this chapter is completed, you'll have validated what you have learned, and I hope to see your games on the web!

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