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Java 9 Programming By Example

You're reading from   Java 9 Programming By Example Your guide to software development

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468284
Length 504 pages
Edition 1st Edition
Languages
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Author (1):
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Peter Verhas Peter Verhas
Author Profile Icon Peter Verhas
Peter Verhas
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Toc

Table of Contents (11) Chapters Close

Preface 1. Getting Started with Java 9 2. The First Real Java Program - Sorting Names FREE CHAPTER 3. Optimizing the Sort - Making Code Professional 4. Mastermind - Creating a Game 5. Extending the Game - Run Parallel, Run Faster 6. Making Our Game Professional - Do it as a Webapp 7. Building a Commercial Web Application Using REST 8. Extending Our E-Commerce Application 9. Building an Accounting Application Using Reactive Programming 10. Finalizing Java Knowledge to a Professional Level

The Game class


An instance of the Game class contains a Row holding the secret color values and also contains a Table. When there is a new guess the Game instance stores the guess into the Table and also sets the number of positions and colors matching the secret row.

package packt.java9.by.example.mastermind; 
  
 public class Game { 
  
     final Table table; 
     final private Row secretRow; 
     boolean finished = false; 
  
     public Game(Table table, Color[] secret ) { 
         this.table = table; 
         this.secretRow = new Row(secret); 
     } 
  
     public void addNewGuess(Row row) { 
         if( isFinished()){ 
             throw new IllegalArgumentException( 
                        "You can not guess on a finished game."); 
         } 
         final int positionMatch = secretRow. 
                           nrMatchingPositions(row.positions); 
         final int colorMatch = secretRow. 
                           nrMatchingColors(row.positions); 
         row.setMatch...
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