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Mastering Android Game Development with Unity

You're reading from   Mastering Android Game Development with Unity Build high-end Android games with Unity's advanced features

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781783550777
Length 352 pages
Edition 1st Edition
Tools
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Table of Contents (9) Chapters Close

Preface 1. Introduction to Android Game Development with Unity3D FREE CHAPTER 2. Finishing the Perky Penguin 2D Game 3. Adding Player Character for an Action Fighting Game 4. Enemy Characters with AI 5. Gameplay, UI, and Effects 6. GameScene and SceneFlow 7. Gamestats, Social, IAP, and Ad Integration 8. Sound, Finishing Touches, and Publishing

Handling multiple resolutions


Handling multiple resolutions is very easy in Unity. Open the MainMenu Scene. In the Hierarchy select the Canvas component:

The Canvas Scaler component is responsible for scaling the UI canvas depending upon the width and height of the screen. Set the UI Scale Mode field to Scale With Screen Size. This will scale the UI elements depending upon the width and height of the screen.

We also give a reference resolution based on which the UI will be scaled. Here it is 800x600. If it can fit the UI in that resolution, then it will definitely be able to fit in the 16:9 resolutions as well.

The next parameter is the Match parameter. Here we set the width to match and then the height will be scaled accordingly. This would have to be declined for all the canvas in the other scenes. Once you do this the game should be able to scale the UI depending upon the screen resolution.

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