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Mastering Unity 2D Game  Development

You're reading from   Mastering Unity 2D Game Development Using Unity 5 to develop a retro RPG

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786463456
Length 506 pages
Edition 2nd Edition
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Authors (2):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Toc

Table of Contents (15) Chapters Close

Preface 1. Overview 2. Building Your Project and Character FREE CHAPTER 3. Getting Animated 4. The Town View 5. Working with Unitys UI System 6. NPCs and Interactions 7. The World Map 8. Encountering Enemies and Running Away 9. Getting Ready to Fight 10. The Battle Begins 11. Shopping for Items 12. Sound and Music 13. Putting a Bow on It 14. Deployment and Beyond

Building your assets

What may seem daunting is actually one of the simplest tasks to perform in Unity because it is just a two-click job.

If you recall in Chapter 2, Building your Project and Character, I said you will create a package that contains all the default folders you can use for any project; so, let's do that.

First, create a new project (just because it's best to start from scratch) and then add in whatever folders, assets, scripts, and other things that you need in your asset package. In this case, just all the folders we will commonly use in any Unity project are shown here:

Building your assets

With that in place, just navigate to Assets | Export Package from the Unity editor menu, and you will be presented with the following window:

Building your assets

Here, you can select all the assets currently in your project that you want bundled up in your own reusable Unity asset package. Once you are happy with your selection, just click on Export.... Then, Unity will simply ask where you want your package to be...

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