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Mastering Unity 2D Game  Development

You're reading from   Mastering Unity 2D Game Development Using Unity 5 to develop a retro RPG

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786463456
Length 506 pages
Edition 2nd Edition
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Authors (2):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (15) Chapters Close

Preface 1. Overview 2. Building Your Project and Character FREE CHAPTER 3. Getting Animated 4. The Town View 5. Working with Unitys UI System 6. NPCs and Interactions 7. The World Map 8. Encountering Enemies and Running Away 9. Getting Ready to Fight 10. The Battle Begins 11. Shopping for Items 12. Sound and Music 13. Putting a Bow on It 14. Deployment and Beyond

Packaging gotchas

You have your game running fine in the editor, and you finally come to start testing it on a platform. Life is good and surely you must be ready to deploy; sadly, this is just the point where your next journey begins.

Actually, shipping your title brings to light a whole raft of new challenges. What follows is a list of tips, tricks, and gotchas I've encountered while working with many different teams and events as follows:

  • Just because it runs in the editor DOES NOT mean it will run on a platform:
    • I've come across too many teams that finish their game in the editor without even trying to run it on at least one target platform. This can cause serious rework later on as you may find that the code will simply not run on some platforms.

      Another issue that can sometimes rear its head is when you have written code that depends on the editor but you have not placed it in the Editor folder. When you run it in the editor, it will work fine, but on a platform it will either...

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