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Mastering Unity 2D Game  Development

You're reading from   Mastering Unity 2D Game Development Using Unity 5 to develop a retro RPG

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786463456
Length 506 pages
Edition 2nd Edition
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Authors (2):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Toc

Table of Contents (15) Chapters Close

Preface 1. Overview 2. Building Your Project and Character FREE CHAPTER 3. Getting Animated 4. The Town View 5. Working with Unitys UI System 6. NPCs and Interactions 7. The World Map 8. Encountering Enemies and Running Away 9. Getting Ready to Fight 10. The Battle Begins 11. Shopping for Items 12. Sound and Music 13. Putting a Bow on It 14. Deployment and Beyond

Fundamentals of sprite animation

In this section, we will discuss, in general, the features included in Unity that can be used to create a sprite sheet animation. There are three main features that will be used to create a fully animated sprite character: Animation clips, Animation Controllers, and Animator components.

Animation clips

Animation clips are the heart of the animation system within Unity. All animations are saved with the .anim file extension. The animation Dope Sheet system (as shown in the following screenshot) is very advanced; in fact, it tracks almost every change in the Inspector for sprites, allowing you to animate just about everything. You can even control which sprite from a sprite sheet is used for each frame of the animation:

Animation clips

The preceding screenshot shows a three-frame sprite animation and a modified x position modifier for the middle image, giving a hopping effect to the sprite as it runs.

Tip

Sprites don't have to be picked from the same sprite sheet to be...

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