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Unity 2018 Shaders and Effects Cookbook

You're reading from   Unity 2018 Shaders and Effects Cookbook Transform your game into a visually stunning masterpiece with over 70 recipes

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Product type Paperback
Published in Jun 2018
Publisher
ISBN-13 9781788396233
Length 392 pages
Edition 3rd Edition
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Authors (2):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
Alan Zucconi Alan Zucconi
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Alan Zucconi
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Toc

Table of Contents (14) Chapters Close

Preface 1. Post Processing Stack FREE CHAPTER 2. Creating Your First Shader 3. Surface Shaders and Texture Mapping 4. Understanding Lighting Models 5. Physically-Based Rendering 6. Vertex Functions 7. Fragment Shaders and Grab Passes 8. Mobile Shader Adjustment 9. Screen Effects with Unity Render Textures 10. Gameplay and Screen Effects 11. Advanced Shading Techniques 12. Shader Graph 13. Other Books You May Enjoy

Implementing a simple a Shader Graph

To get acquainted with the interface of the Shader Graph, let's create something similar to what we have seen before by sampling a texture to create a simple shader.

Getting ready

Ensure that you have created a project using the Lightweight Render Pipeline, as described in the Create a Shader Graph project recipe. Afterward, complete the following steps:

  1. Create a new scene, if you haven't done so already, by going to File | New Scene
  2. Afterward, we need to have something to show our shader, so let's create a new sphere by going to Game Object | 3D Object| Sphere:

How to do it...

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