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Hands-On Deep Learning for Games

You're reading from   Hands-On Deep Learning for Games Leverage the power of neural networks and reinforcement learning to build intelligent games

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Product type Paperback
Published in Mar 2019
Publisher Packt
ISBN-13 9781788994071
Length 392 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (18) Chapters Close

Preface 1. Section 1: The Basics FREE CHAPTER
2. Deep Learning for Games 3. Convolutional and Recurrent Networks 4. GAN for Games 5. Building a Deep Learning Gaming Chatbot 6. Section 2: Deep Reinforcement Learning
7. Introducing DRL 8. Unity ML-Agents 9. Agent and the Environment 10. Understanding PPO 11. Rewards and Reinforcement Learning 12. Imitation and Transfer Learning 13. Building Multi-Agent Environments 14. Section 3: Building Games
15. Debugging/Testing a Game with DRL 16. Obstacle Tower Challenge and Beyond 17. Other Books You May Enjoy

Preface

As we enter the 21st century, it is quickly becoming apparent that AI and machine learning technologies will radically change the way we live our lives in the future. We now experience AI daily, from conversational assistants to smart recommendations in a search engine, and the average user/consumer now expects a smarter interface in anything they do. This most certainly includes games, and is likely one of the reasons why you, as a game developer, are considering reading this book.

This book will provide you, with a hands-on approach to building deep learning models for simple encoding for the purpose of building self-driving algorithms, generating music, and creating conversational bots, finishing with an in-depth discovery of deep reinforcement learning (DRL). We will begin with the basics of reinforcement learning (RL) and progress to combining DL and RL in order to create DRL. Then, we will take an in-depth look at ways to optimize reinforcement learning to train agents in order to perform complex tasks, from navigating hallways to playing soccer against zombies. Along the way, we will learn the nuances of tuning hyperparameters through hands-on trial and error, as well as how to use cutting-edge algorithms, including curiosity learning, Curriculum Learning, backplay, and imitation learning, in order to optimize agent training.

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