Hands-On Unity 2022 Game Development: Learn to use the latest Unity 2022 features to create your first video game in the simplest way possible
, Third Edition
Create the game prototype and learn the fundamentals of Unity editor to build scenes, objects and import objects
Add interactivity, win/lose conditions, sound, graphics and artificial intelligence using C# and visual scripting
Improve the game graphics, user interface, add visual effects and animations using Animator, Cinemachine, and Timeline
Description
Unity is a cross-platform game engine that provides you with powerful but simple-to-use features to solve the most common problems in Game Development, such as rendering, animation, physics, sound, and effects. You’ll learn to use these features to create simple but complete games (and all the nuances needed to handle Unity).
Complete with hands-on tutorials and projects, this book will teach you to use the Unity game engine, create C# and visual scripts, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You’ll then code a simple AI agent to challenge the user and work with profiling tools to ensure code efficiency.
Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games before publishing them to the world.
If you are interested in creating impressive, commercial-quality games that are playable on a variety of platforms, then you’ve come to the right place.
Who is this book for?
Both game and non-game developers who wish to migrate or start building 3D games in Unity will find this book useful. While you'll still able to follow along if you don't have any programming experience, knowing the fundamentals of C# programming will help you get the most out of this book.
What you will learn
Build a game prototype that includes gameplay, player and non-player characters, assets, animations, and more
Set up and navigate the game engine to dive into the Unity Editor and discover unique and new features released in 2022
Learn both C# and Visual Scripting to customize player movements, the user interface, and game physics
Apply shaders to improve your game graphics using Shader Graph and Universal Render Pipeline (URP)
Create win-lose conditions for the game by using design patterns such as Singleton and Event Listeners
Implement Game AI to build a fully functional enemy capable of detecting and attacking the player
Debug, test, optimize, and create an executable version of the game to share with your friends
(Review copy provided by Publisher)I have myself handled a couple of training batches on Game Development (Unity, Unreal, P5.JS 2D game development). Games are a visual medium, and hence are better learnt visually. However, a handy book reference is always useful when you are learning so many things and want to quickly reference different topics in a book format.That is where, I appreciate what this book does. As it suits a gaming book, the author has provided detailed in-depth images. I would say, almost every page is filled with images, and goes on for explanations for each image.Another thing I appreciate is the explanations for both visual scripting and C# based scripting simultaneously. This is particularly for students who may want to do visual scripting on the first run of learning. Then, on the second run, dig into the more hardcore code-based scripting. That is a good touch. This might appear overkill because, you can get away without any coding at all with modern engines like unreal, but, if you already background in providing, this can save you a lot of time.Lastly, the book starts with beginners and goes on till expert topics. Like, it is a massive book. So, those who want to only learn the basics and start building can stop after the first few chapters, and then, return for more advanced learning on future runs.Seriously, if you are learning game development, you have to do multiple runs. That is the way it is. Anyway, all in all, as a coding tutor, this book is good is what I am trying to say.
Amazon Verified review
DanMar 30, 2023
5
I've been working with Unity since 2015, so I can't offer a true beginner's experience. However, I have largely focused on 2D games, and have been using this book as way to dip my toe into 3D and I've not previously used many of the tools that Nicolas outlines here.The book begins with the absolute basics - how to install Unity and set up your game project. From there, you'll walk through some more basics to familiarize you with the 3D Scene Editor. After the first couple of chapters to get you comfortable with Unity and 3D, the rest of the book is focused on building a full project from start to finish. So, while this book could definitely be used as a reference, I think it would most suitably be used to gain the insights from building the project that's outlined.I am not fully through the book, but my personal experience with this book has been positive so far. I skimmed the first chapter, as I was already familiar with installing Unity and creating a Project. The 3D recap was a good refresher/intro to working with 3D in Unity, I felt that it covered enough information without going into so much detail as to get boring. Working through the Project feels informative, and the pacing for each chapter feels just right to me. When it comes to writing code, it will be a mix of Visual Scripting and C#. This has been an interesting learning experience for me as well as I had not used Visual Scripting before, and I feel that it has been a good introduction. As with most Packt books on software development you'll get access to the code and assets for each chapter, so if you get stuck you can always reference that.Overall, this is a great book if you want to level up your Unity 3D skills, or if you are looking to learn Unity development and come out the other end with a finished project.
Amazon Verified review
JtownDec 28, 2023
5
Good and fast delivery, book in great condition!
Amazon Verified review
elianNov 14, 2022
5
Unity 2022 Game Development is worth a look through for anyone who wants to start creating games as a passion or for anyone looking to develop a new skill. Nicolas Alejandro Borromeo does a good job of breaking down all of the sections within the game development life-cycle while teaching the reader how to use Unity to create their rendition of the project. Going over from the simplest concepts of making a Unity project, creating prefabs, and terrain. All the way to height maps, C# scripting, and proper allocation of resources. The chapters are thoroughly filled with information pertaining what part of the game's life cycle the game is at, and the actions that should be taken to continue the development of the game. While also being easy to follow along, you really do not have to have any prior experience with Unity to read through this book and you can still learn something from this book even with prior experience wherever you are on your journey with game development. I would say the only negative is that the chapters are not long enough to fully go into more detail of how to use certain tools and how to use Unity to the fullest potential, but for what the book is trying to do, I would say that this isn't a huge problem. I enjoyed reading and learning more about game design and development with Unity, I hope you guys like it too!
Amazon Verified review
MariaDec 23, 2022
5
As a Unity Veteran, I can say this book so far has been very informative. I can say this book can be for beginners as well as for advanced developers looking to get into the new Unity topics or get a refresher on the engine’s new topics. I like that the book had the new Unity UI toolkit documentation as well as basic knowledge of shaders. I would recommend anyone looking to learn unity or get updated to obtain this book! - Giovanni Sierra
Nicolas is a Game Developer currently working as a Senior Software Development Consultant for Unity in London. He is a Unity Certified Instructor teaching Unity clients all around the globe. He started using Unity in 2008 and teaching it in 2012 in several Universities and Education Institutes.
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