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iOS 15 Programming for Beginners

You're reading from   iOS 15 Programming for Beginners Kickstart your mobile app development journey by building iOS apps with Swift 5.5 and Xcode 13

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Product type Paperback
Published in Dec 2021
Publisher Packt
ISBN-13 9781801811248
Length 784 pages
Edition 6th Edition
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Authors (2):
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Ahmad Sahar Ahmad Sahar
Author Profile Icon Ahmad Sahar
Ahmad Sahar
Craig Clayton Craig Clayton
Author Profile Icon Craig Clayton
Craig Clayton
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Table of Contents (32) Chapters Close

Preface 1. Part 1: Swift
2. Chapter 1: Getting Familiar with Xcode FREE CHAPTER 3. Chapter 2: Simple Values and Types 4. Chapter 3: Conditionals and Optionals 5. Chapter 4: Range Operators and Loops 6. Chapter 5: Collection Types 7. Chapter 6: Functions and Closures 8. Chapter 7: Classes, Structures, and Enumerations 9. Chapter 8: Protocols, Extensions, and Error Handling 10. Part 2: Design
11. Chapter 9: Setting Up the User Interface 12. Chapter 10: Building Your User Interface 13. Chapter 11: Finishing Up Your User Interface 14. Chapter 12: Modifying and Configuring Cells 15. Part 3: Code
16. Chapter 13: Getting Started with MVC and Collection Views 17. Chapter 14: Getting Data into Collection Views 18. Chapter 15: Getting Started with Table Views 19. Chapter 16: Getting Started with MapKit 20. Chapter 17: Getting Started with JSON Files 21. Chapter 18: Displaying Data in a Static Table View 22. Chapter 19: Getting Started with Custom UIControls 23. Chapter 20: Getting Started with Cameras and Photo Libraries 24. Chapter 21: Understanding Core Data 25. Part 4: Features
26. Chapter 22: Getting Started with Mac Catalyst 27. Chapter 23: Getting Started with SwiftUI 28. Chapter 24: Getting Started with Swift Concurrency 29. Chapter 25: Getting Started with SharePlay 30. Chapter 26: Testing and Submitting Your App to the App Store 31. Other Books You May Enjoy

Preface

Welcome to iOS 15 Programming for Beginners. This book is the sixth edition of the iOS Programming for Beginners series, and has been fully updated for iOS 15, macOS 12.0 Monterey, and Xcode 13.

In this book, you will build a restaurant reservation app called Let's Eat. You will start off by exploring Xcode, Apple's programming environment, also known as its Integrated Development Environment (IDE). Next, you will start learning the foundations of Swift, the programming language used in iOS apps, and see how it is used to accomplish common programming tasks.

Once you have a solid foundation of using Swift, you will start creating the user interface of the Let's Eat app. During this process, you will work with storyboards and connect your app's scenes together using segues.

With your user interface complete, you will then add code to implement your app's functionality. To display your data in a grid, you will use collection views, and to display your data in a list, you will use table views. You will also look at how to add basic and custom annotations on to a map. You'll see how you can use JSON files to get actual restaurant data into your collection views, table views, and map. You'll enable users to add ratings, reviews and photos for a particular restaurant, which you'll save using Core Data.

You now have a complete app, but how about adding the latest iOS 15 features? You'll start by modifying your app to work on both iPhone and iPad, and make it work on Macs. Next, you will learn how to develop apps using SwiftUI, a great new way of developing apps for all Apple platforms. After that, you'll implement asynchronous and parallel programming using Swift Concurrency, and implement shared user experiences for your app using SharePlay.

Finally, you'll learn how to test your app with internal and external testers, and get it into the App Store.

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