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Unity 2018 Shaders and Effects Cookbook

You're reading from   Unity 2018 Shaders and Effects Cookbook Transform your game into a visually stunning masterpiece with over 70 recipes

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Product type Paperback
Published in Jun 2018
Publisher
ISBN-13 9781788396233
Length 392 pages
Edition 3rd Edition
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Authors (2):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
Alan Zucconi Alan Zucconi
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Alan Zucconi
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Table of Contents (14) Chapters Close

Preface 1. Post Processing Stack FREE CHAPTER 2. Creating Your First Shader 3. Surface Shaders and Texture Mapping 4. Understanding Lighting Models 5. Physically-Based Rendering 6. Vertex Functions 7. Fragment Shaders and Grab Passes 8. Mobile Shader Adjustment 9. Screen Effects with Unity Render Textures 10. Gameplay and Screen Effects 11. Advanced Shading Techniques 12. Shader Graph 13. Other Books You May Enjoy

Introduction

It's great to write your own shaders and effects so that you can fine-tune your project to look just the way that you want, and this is what we will be spending the majority of the book looking into. However, it's also good to point out that Unity already comes with some prebuilt ways to get some of the more common effects that users like to have through the use of the Post Processing Stack.

For those who just want to get something up and running, the Post Processing Stack can be an excellent way for you to tweak the appearance of your game without having to write any additional code. Using the Post Processing Stack can also be useful in showing you just what shaders can do and how they can improve your game projects as, behind the scenes, the Post Processing Stack is itself a shader that is applied to the screen, aptly called a screen shader.

You have been reading a chapter from
Unity 2018 Shaders and Effects Cookbook - Third Edition
Published in: Jun 2018
Publisher:
ISBN-13: 9781788396233
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