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Unity 2018 Shaders and Effects Cookbook

You're reading from   Unity 2018 Shaders and Effects Cookbook Transform your game into a visually stunning masterpiece with over 70 recipes

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Product type Paperback
Published in Jun 2018
Publisher
ISBN-13 9781788396233
Length 392 pages
Edition 3rd Edition
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Authors (2):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
Alan Zucconi Alan Zucconi
Author Profile Icon Alan Zucconi
Alan Zucconi
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Table of Contents (14) Chapters Close

Preface 1. Post Processing Stack FREE CHAPTER 2. Creating Your First Shader 3. Surface Shaders and Texture Mapping 4. Understanding Lighting Models 5. Physically-Based Rendering 6. Vertex Functions 7. Fragment Shaders and Grab Passes 8. Mobile Shader Adjustment 9. Screen Effects with Unity Render Textures 10. Gameplay and Screen Effects 11. Advanced Shading Techniques 12. Shader Graph 13. Other Books You May Enjoy

Using brightness, saturation, and contrast with screen effects

Now that we have our screen effects system up and running, we can explore how to create more involved pixel operations to perform some of the more common screen effects found in games today.

Using a screen effect to adjust the overall final colors of your game is crucial in giving artists global control over the final look of the game. Techniques such as color adjustment sliders allow users to adjust the intensity of the reds, blues, and greens of the final rendered game. This concept is also used with techniques such as putting a certain tone of color over the whole screen, as seen in something like a sepia film effect.

For this particular recipe, we are going to cover some of the more core color adjustment operations we can perform on an image. These are brightness, saturation, and contrast. Learning how to code...

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