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Unity 2018 Shaders and Effects Cookbook

You're reading from   Unity 2018 Shaders and Effects Cookbook Transform your game into a visually stunning masterpiece with over 70 recipes

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Product type Paperback
Published in Jun 2018
Publisher
ISBN-13 9781788396233
Length 392 pages
Edition 3rd Edition
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Authors (2):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
Alan Zucconi Alan Zucconi
Author Profile Icon Alan Zucconi
Alan Zucconi
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Table of Contents (14) Chapters Close

Preface 1. Post Processing Stack FREE CHAPTER 2. Creating Your First Shader 3. Surface Shaders and Texture Mapping 4. Understanding Lighting Models 5. Physically-Based Rendering 6. Vertex Functions 7. Fragment Shaders and Grab Passes 8. Mobile Shader Adjustment 9. Screen Effects with Unity Render Textures 10. Gameplay and Screen Effects 11. Advanced Shading Techniques 12. Shader Graph 13. Other Books You May Enjoy

Implementing a snow shader

The simulation of snow has always been a challenge in games. The vast majority of games simply include snow directly in the model's texture so that their tops look white. However, what if one of these objects starts rotating? Snow is not just a lick of paint on a surface; it is a proper accumulation of material and should be treated as such. This recipe shows you how to give a snowy look to your models using just a shader.

This effect is achieved in two steps. First, white is used for all the triangles facing the sky. Second, their vertices are extruded to simulate the effect of snow accumulation. You can see the result in the following screenshot:

Keep in mind that this recipe does not aim to create a photorealistic snow effect. It provides a good starting point, but it is up to the artist to create the right textures and find the right parameters...
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