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Build Your Own Programming Language

You're reading from   Build Your Own Programming Language A programmer's guide to designing compilers, interpreters, and DSLs for modern computing problems

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Product type Paperback
Published in Jan 2024
Publisher Packt
ISBN-13 9781804618028
Length 556 pages
Edition 2nd Edition
Languages
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Author (1):
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Clinton  L. Jeffery Clinton L. Jeffery
Author Profile Icon Clinton L. Jeffery
Clinton L. Jeffery
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Table of Contents (27) Chapters Close

Preface 1. Section I: Programming Language Frontends
2. Why Build Another Programming Language? FREE CHAPTER 3. Programming Language Design 4. Scanning Source Code 5. Parsing 6. Syntax Trees 7. Section II: Syntax Tree Traversals
8. Symbol Tables 9. Checking Base Types 10. Checking Types on Arrays, Method Calls, and Structure Accesses 11. Intermediate Code Generation 12. Syntax Coloring in an IDE 13. Section III: Code Generation and Runtime Systems
14. Preprocessors and Transpilers 15. Bytecode Interpreters 16. Generating Bytecode 17. Native Code Generation 18. Implementing Operators and Built-In Functions 19. Domain Control Structures 20. Garbage Collection 21. Final Thoughts 22. Section IV: Appendix
23. Answers
24. Other Books You May Enjoy
25. Index
Appendix: Unicon Essentials

Examining iconx, the Unicon bytecode interpreter

The Unicon language and its predecessor, Icon, share a common architecture and implementation in the form of a bytecode interpreter and runtime system program named iconx. Compared to the Jzero bytecode interpreter in the previous section, iconx is large and complex and has the benefit of real-world use over a sustained period. Compared to the Java virtual machine, iconx is small and simple, and it’s relatively accessible for studying. A thorough description of iconx can be found in The Implementation of Icon and Unicon: a Compendium. This section can be viewed as a brief introduction to that work.

Understanding goal-directed bytecode

Unicon has an unusual bytecode. A brief example was provided earlier in this chapter in the Understanding what bytecode is section. The language is goal-directed. All expressions succeed or fail. Many expressions, called generators, can produce additional results on demand when a surrounding...

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