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Game Development Projects with Unreal Engine

You're reading from   Game Development Projects with Unreal Engine Learn to build your first games and bring your ideas to life using UE4 and C++

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Product type Paperback
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Length 822 pages
Edition 1st Edition
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Authors (5):
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Hammad Fozi Hammad Fozi
Author Profile Icon Hammad Fozi
Hammad Fozi
Devin Sherry Devin Sherry
Author Profile Icon Devin Sherry
Devin Sherry
Gustavo Reis Gustavo Reis
Author Profile Icon Gustavo Reis
Gustavo Reis
David Pereira David Pereira
Author Profile Icon David Pereira
David Pereira
Gonçalo Marques Gonçalo Marques
Author Profile Icon Gonçalo Marques
Gonçalo Marques
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Table of Contents (19) Chapters Close

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine FREE CHAPTER 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

Velocity Vectors

Before moving on to the next step, let's explain what you are doing when you get the velocity of the character and promote the vector length of that vector to the Speed variable.

What is velocity? Velocity is a vector that has a given magnitude and a direction. To think about it another way, a vector can be drawn like an arrow. The length of the arrow represents the magnitude, or strength, and the direction of the arrowhead represents the direction. So, if you want to know how fast the player character is moving, you will want to get the length of that vector. That is exactly what you are doing when we use the GetVelocity function and the VectorLength function on the returned velocity vector; you are getting the value of the Speed variable of our character. That is why you store that value in a variable and use it to control the Blend Space, as shown in the following figure, which is an example of vectors. Where one has a positive (right) direction with...

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