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Go Programming - From Beginner to Professional

You're reading from   Go Programming - From Beginner to Professional Learn everything you need to build modern software using Go

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Product type Paperback
Published in Mar 2024
Publisher Packt
ISBN-13 9781803243054
Length 680 pages
Edition 2nd Edition
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Author (1):
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Samantha Coyle Samantha Coyle
Author Profile Icon Samantha Coyle
Samantha Coyle
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Toc

Table of Contents (30) Chapters Close

Preface 1. Part 1: Scripts
2. Chapter 1: Variables and Operators FREE CHAPTER 3. Chapter 2: Command and Control 4. Chapter 3: Core Types 5. Chapter 4: Complex Types 6. Part 2: Components
7. Chapter 5: Functions – Reduce, Reuse, and Recycle 8. Chapter 6: Don’t Panic! Handle Your Errors 9. Chapter 7: Interfaces 10. Chapter 8: Generic Algorithm Superpowers 11. Part 3: Modules
12. Chapter 9: Using Go Modules to Define a Project 13. Chapter 10: Packages Keep Projects Manageable 14. Chapter 11: Bug-Busting Debugging Skills 15. Chapter 12: About Time 16. Part 4: Applications
17. Chapter 13: Programming from the Command Line 18. Chapter 14: File and Systems 19. Chapter 15: SQL and Databases 20. Part 5: Building For The Web
21. Chapter 16: Web Servers 22. Chapter 17: Using the Go HTTP Client 23. Part 6: Professional
24. Chapter 18: Concurrent Work 25. Chapter 19: Testing 26. Chapter 20: Using Go Tools 27. Chapter 21: Go in the Cloud 28. Index 29. Other Books You May Enjoy

Summary

This chapter presented some fundamental and advanced topics when using interfaces. We learned that Go’s implementation of interfaces has some similarities with other languages; for example, an interface does not contain the implementation details of the behaviors it is representing, and an interface is the blueprint of the methods. The different types that implement the interface can differ in their implementation details. However, Go differs in how you implement an interface compared to other languages. We learned that the implementation is done implicitly and not explicitly like in other languages.

This concludes that Go does not do subclassing; so, for it to implement polymorphism, it uses interfaces. It allows an interface type to appear in different forms, such as a Shape interface appearing as a rectangle, square, or circle.

We also discussed a design pattern of accepting interfaces and returning structs. We demonstrated that this pattern allows for broader...

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