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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

Time for action  destroying bullets

For this task, we can take the skills we've already learned and make the bullets responsible for their self-destructive behavior, as follows:

  1. Create a new C# script in the Scripts folder and name it BulletBehavior.
  2. Drag and drop the BulletBehavior script onto the Bullet prefab in the Prefabs folder and add the following code:
public class BulletBehavior : MonoBehaviour 
{
// 1
public float onscreenDelay = 3f;

void Start ()
{
// 2
Destroy(this.gameObject, onscreenDelay);
}
}

Let's break down this code, as follows:

  • We declare a float variable to store how long we want the Bullet prefabs to remain in the scene after they are instantiated.
  • We use the Destroy() method to delete the GameObject.
    • Destroy() always needs an object as a parameter. In this case, we use this keyword to specify the object that the script...
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