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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Toc

Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

OOP roundup

This was a lot to take in, I know. So, let's review some of the main points of OOP as we approach the finish line:

  • OOP is all about grouping related data and actions into objects—objects that can communicate and act independently from each other.
  • Access to class members can be set using access modifiers, just like variables.
  • Classes can inherit from other classes, creating trickle-down hierarchies of parent/child relationships.
  • Classes can have members of other class or struct types.
  • Classes can override any parent methods marked as virtual, allowing them to perform custom actions while retaining the same blueprint.
OOP is not the only programming paradigm that can be used with C#—you can find practical explanations of the other main approaches here: http://cs.lmu.edu/~ray/notes/paradigms.

All the OOP you've learned in this chapter is directly applicable to the C# world. However, we still need to put this into perspective with Unity, which is...

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