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Learning C# by Developing Games with Unity 5.x

You're reading from   Learning C# by Developing Games with Unity 5.x Develop your first interactive 2D platformer game by learning the fundamentals of C#

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Length 230 pages
Edition 2nd Edition
Languages
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Table of Contents (15) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready 2. Introducing the Building Blocks for Unity Scripts FREE CHAPTER 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Retrieving the data from the Array or List<T>


Declaring and storing data in the array or list is very clear to us now. The next thing to learn is how to get stored elements from an array. To get a stored element from the array, write an array variable name followed by square brackets. You must write an int value within the brackets. That value is called an index. The index is simply a position in the array. So, to get the first element stored in the array, we will write the following code:

myArray[0];

Unity will return the data stored in the first place in myArray. It works exactly the same way as the return type methods that we discussed in the previous chapter. So, if myArray stores a string value on index 0, that string will be returned to the place where you are calling it. Complex? It's not. Let's show you by example.

Note

The index value starts at 0, not 1, so the first element in an array containing 10 elements will be accessible through an index value of 0 and last one through...

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