Chapter 22. Exploring More Patterns and Planning the Platformer Project
Welcome to the start of the final project. Over the next four chapters we will build a platform game packed full of features like parallax effect scrolling, animated controllable character, multiple different and challenging levels and much more (keep reading for more details).
During this project we will discover more Java patterns like the Singleton, another Java data class, the HashMap and explore the gaming concepts of a controllable camera and an animator.
At the same time, we will reinforce all the Java concepts we have already learned including aiding our understanding of and improving upon the entity-component/factory patterns we used in the previous project.
Here is what we will do in this chapter:
- Discuss how we will build the Platformer project including design patterns,
Camera
class, level design files, improved graphics handling using the Singleton pattern and improvedTransform
class - Get started with...