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Procedural Content Generation for Unity Game Development

You're reading from   Procedural Content Generation for Unity Game Development Harness the power of procedural content generation to design unique games with Unity

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781785287473
Length 260 pages
Edition 1st Edition
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Author (1):
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Ryan Watkins Ryan Watkins
Author Profile Icon Ryan Watkins
Ryan Watkins
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Toc

Challenge

As an added challenge, you can turn this into a die simulator. Try on your own to have the script display a random number from 1-6. You can, instead of displaying text, display an image of a die face. Also, see if you can display the image and store the random number corresponding to the die face for reference.

You can also try changing the seed to a number of your choice. If you play the scene with a constant number, you will get the same result every time. Try different numbers for different results. This is the benefit of the seed value; even though we are introducing a bit of randomness to our game, we have a way to control it. We will explore the seed value further in a later chapter.

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Procedural Content Generation for Unity Game Development
Published in: Jan 2016
Publisher:
ISBN-13: 9781785287473
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