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Procedural Content Generation for Unity Game Development

You're reading from   Procedural Content Generation for Unity Game Development Harness the power of procedural content generation to design unique games with Unity

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781785287473
Length 260 pages
Edition 1st Edition
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Author (1):
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Ryan Watkins Ryan Watkins
Author Profile Icon Ryan Watkins
Ryan Watkins
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Why Roguelike?

The fact that Roguelike games are dependent on PCG makes them an ideal candidate to learn this topic. Also, working in 2D will simplify our algorithms so that we can focus on the theory of PCG. An added bonus is that Roguelike games are fairly popular, so there are some really helpful resources out there that can aid you in your learning. We will even use one such resource, which is a tutorial from Unity Technologies itself.

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