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Unity 2020 By Example

You're reading from   Unity 2020 By Example A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch

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Product type Paperback
Published in Sep 2020
Publisher Packt
ISBN-13 9781800203389
Length 676 pages
Edition 3rd Edition
Languages
Tools
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Author (1):
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Robert Wells Robert Wells
Author Profile Icon Robert Wells
Robert Wells
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Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Exploring the Fundamentals of Unity 2. Chapter 2: Creating a Collection Game FREE CHAPTER 3. Chapter 3: Creating a Space Shooter 4. Chapter 4: Continuing the Space Shooter Game 5. Chapter 5: Creating a 2D Adventure Game 6. Chapter 6: Continuing the 2D Adventure 7. Chapter 7: Completing the 2D Adventure 8. Chapter 8: Creating Artificial Intelligence 9. Chapter 9: Continuing with Intelligent Enemies 10. Chapter 10: Evolving AI Using ML-Agents 11. Chapter 11: Entering Virtual Reality 12. Chapter 12: Completing the VR Game 13. Chapter 13: Creating an Augmented Reality Game Using AR Foundation 14. Chapter 14: Completing the AR Game with the Universal Render Pipeline 15. Other Books You May Enjoy

Summary

By learning how to take advantage of sprite shaping, you have added a new tool to your game development belt. If you're not so artistically minded (I'm certainly not), the ability to use a small set of tiles to create a diverse range of environments is hugely useful. Even if you are terrific at creating game art (lucky you!), sprite shaping can help bring your art to life in ways that weren't possible before.

Many games rely on a health system of some variety, and the knowledge gained by implementing the system in this chapter will be useful for a long time to come, no matter what genre of game you're working on (although there are some exceptions; a health system in most sports games wouldn't make much sense, for example). By building on this system by creating a custom health UI, you've laid the foundation for creating a dynamic UI for games in the future. While we focused on creating a health bar in this chapter, using the same principles...

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