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Unity 2022 Mobile Game Development

You're reading from   Unity 2022 Mobile Game Development Build and publish engaging games for Android and iOS

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781804613726
Length 480 pages
Edition 3rd Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Gameplay/Development Setup
2. Chapter 1: Building Your Game FREE CHAPTER 3. Chapter 2: Project Setup for Android and iOS Development 4. Part 2: Mobile-Specific Features
5. Chapter 3: Mobile Input/Touch Controls 6. Chapter 4: Resolution-Independent UI 7. Chapter 5: Advanced Mobile UI 8. Chapter 6: Implementing In-App Purchases 9. Chapter 7: Advertising Using Unity Ads 10. Chapter 8: Integrating Social Media into Our Project 11. Part 3: Game Feel/Polish
12. Chapter 9: Keeping Players Involved with Notifications 13. Chapter 10: Using Unity Analytics 14. Chapter 11: Remote Config 15. Chapter 12: Improving Game Feel 16. Chapter 13: Building a Release Copy of Our Game 17. Chapter 14: Submitting Games to App Stores 18. Chapter 15: Augmented Reality 19. Index 20. Other Books You May Enjoy

Improving Game Feel

We now have a basic game, but it’s just that... basic. In this chapter, you will learn some of the secrets of game developers to take the basic prototype of their game and turn it into something with a lot of polish that feels satisfying to play, which is known as improving the game feel of the project.

Also known as juiciness, or making our games juicy, in some corners of the game industry, game feel is a kind of catch-all term for all the things that we do in a game to make it pleasing for its users to interact with. This is something that is done with most mobile games that are out there today, and lacking this kind of interactivity will make others believe our project is lacking in polish.

In this chapter, you will learn some of the different ways that you can integrate several of these features into your projects. We will start off by learning how to make use of animations. We will then see how we can use Unity’s material system in order...

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