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Unity 5.x 2D Game Development Blueprints

You're reading from   Unity 5.x 2D Game Development Blueprints Explore the features of Unity 5 for 2D game development by building three amazing game projects

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Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781784393106
Length 252 pages
Edition 1st Edition
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Authors (2):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
Abdelrahman Elsayegh Abdelrahman Elsayegh
Author Profile Icon Abdelrahman Elsayegh
Abdelrahman Elsayegh
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Toc

Game handler


Now that we have all the elements in our game, we need a script that makes our character intractable with the other elements in the level, and that takes care of the level logic.

To do this, create a new C# script and name it GameHandler under the folder Scripts. Then, attach the script to our Player object. Double-click on the script in order to open it.

First, we need to define a lot of variables. Let's start with two to keep track of the player's score and health:

    public float health = 2; 
    public float score = 0; 

Now we need a variable to check if the game is over:

    public bool gameover = false; 

Finally, we need the reference to our UI elements:

    public UnityEngine.UI.Text healthUI; 
    public UnityEngine.UI.Text ScoreUI; 
    public GameObject gameOverUI; 
    public GameObject youWinUI; 

The next step is to implement the logic behind the collision of the character with an object. This can be done by using a function called...

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