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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781783988556
Length 286 pages
Edition 1st Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (13) Chapters Close

Preface 1. Virtually Everything for Everyone FREE CHAPTER 2. Objects and Scale 3. VR Build and Run 4. Gaze-based Control 5. World Space UI 6. First-person Character 7. Physics and the Environment 8. Walk-throughs and Rendering 9. Using All 360 Degrees 10. Social VR Metaverse 11. What's Next?
Index

Chapter 2. Objects and Scale

Objects and Scale

You may remember building a diorama project for school from a shoebox as a child. We're going to make one today using Unity. Let's assemble our first scene, which is composed of simple geometric objects. Along the way, we'll talk a lot about world scale. In this chapter, we will discuss the following topics:

  • A short introduction to the Unity 5 3D game engine
  • Creating a simple diorama in Unity
  • Making some measuring tools, including a unit cube and a Grid Projector
  • Using Blender to create a cube with texture maps and import it into Unity
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