Chapter 9. Displaying Media in VR
In the previous chapters, we focused on creating real-time 3D media for VR, and spent a lot of time looking at player characters, interface elements, and building the world. Now, we're going to shift gears a bit and explore another important application for VR—displaying movies both on flat screens and in immersive environments.
VR is very good at this. Because it's possible to create a nearly infinite space within the headset, users can experience movies and media on enormous virtual screens with no distractions to take them out of the experience. These screens can take any shape as well. In addition to flat and curved screens, photos and movies of entire environments can be presented in a sphere surrounding the player so that they feel totally immersed in the space. In this chapter, we're going to learn how to create these things.
In particular, we will cover the following topics:
- Displaying video on a virtual screen
- Displaying video with stereo depth from...