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Adobe Animate 2022 for Creative Professionals

You're reading from   Adobe Animate 2022 for Creative Professionals Implement professional techniques and create vivid animated and interactive content with Animate

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781803232799
Length 464 pages
Edition 2nd Edition
Concepts
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Author (1):
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Joseph Labrecque Joseph Labrecque
Author Profile Icon Joseph Labrecque
Joseph Labrecque
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Table of Contents (19) Chapters Close

Preface 1. Section 1 – Getting up to Speed
2. Chapter 1: A Brief Introduction to Adobe Animate FREE CHAPTER 3. Chapter 2: Exploring Platform-Specific Considerations 4. Chapter 3: Settling into the User Interface 5. Chapter 4: Publishing and Exporting Creative Content 6. Section 2 – Animating with Diverse Techniques
7. Chapter 5: Creating and Manipulating Media Content 8. Chapter 6: Interactive Motion Graphics for the Web 9. Chapter 7: Character Design through Layer Parenting 10. Chapter 8: Animating Poses with IK Armatures 11. Chapter 9: Manipulating Warped Objects through Advanced Rigging 12. Chapter 10: Working with the Camera and Layer Depth 13. Section 3 – Exploring Additional Platforms
14. Chapter 11: Developing Web-Based Games 15. Chapter 12: Producing Virtual Reality Content for WebGL 16. Chapter 13: Building Apps for Desktop and Mobile 17. Chapter 14: Extending Adobe Animate 18. Other Books You May Enjoy

Chapter 10: Working with the Camera and Layer Depth

In the previous chapter, we spent time working with the Asset Warp tool to establish mesh distortions while defining both hard and soft bones within Warped Objects for complex rigging and animation.

In this chapter, we will examine the Camera, Layer Depth, and Layer Effects. All of these features rely on Advanced Layers mode, which we first put to use in Chapter 7, Character Design through Layer Parenting. Using these features, we can create some pretty amazing parallax animations by making just a few alterations to the depth of our layers and by manipulating the document-level camera. In the following sections, we'll explore various properties and workflows associated with the camera and learn how to animate smoothly between various camera states. Once that has been covered, we'll learn how to apply filters, effects, and blend modes across entire layers within our animation.

After reading this chapter, you will learn...

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