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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – timing a stroke

The best way to figure out how long an action takes is to do it and time it. In the following steps, you'll do a rowing stroke to see how long the animation should be set, where you can lean forward and backward:

  1. Hold your arms out and hold your stopwatch in one hand.
  2. Start the stopwatch and immediately lean backwards as though you are pulling oars against the water. This is called the drive phase of the stroke.
  3. At the end of the stroke, move your hands down to lift the oars out of the water and lean forward. These are known as the extraction and recovery phases.
  4. Then, move your hands back up to the starting point to dip the oars back into the water. This is the catch phase.
  5. Do this three times and then stop the stopwatch. Write down the time it took.
  6. Repeat the timing two more times. Hopefully, all three readings will be about the same. Take the average of these three readings and then divide this time by three to get the length of time a single...
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