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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – using the same materials for two objects

Materials in Blender can be reused. This keeps files smaller and lets you easily modify materials throughout a scene. Perform the following steps:

  1. Select the Materials button on the Properties window header.
  2. In the Material panel, notice that Hull Material is already there. One clue to why that is can be found next to the box where you input the material's name. Notice that it has the number 2, as seen in the following screenshot. The number represents how many objects use the material. Both Sloop and Cabin were made from the default cube, and the Hull Material started out as the default material. So, Blender has already been reusing the materials.
    Time for action – using the same materials for two objects
  3. With the cursor over the 3D View window, press A to deselect all the faces.
  4. Select the Object Data button on the Properties window header.
  5. In the Vertex Groups subpanel, highlight the Cabin Roof group in the menu and press the Select button with the LMB.
  6. Select the Materials button...
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