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Exploring Experience Design

You're reading from   Exploring Experience Design Fusing business, tech, and design to shape customer engagement

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Product type Paperback
Published in Aug 2017
Publisher
ISBN-13 9781787122444
Length 400 pages
Edition 1st Edition
Concepts
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Author (1):
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Ezra Schwartz Ezra Schwartz
Author Profile Icon Ezra Schwartz
Ezra Schwartz
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Table of Contents (20) Chapters Close

Title Page
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Customer Feedback
Dedication
Preface
1. Experience Design - Overview FREE CHAPTER 2. The Experience Design Process 3. Business and Audience Context 4. The User and Context of Use 5. Experience - Perception, Emotions, and Cognition 6. Experience Design Disciplines 7. The Design Team 8. Delight and Engagement 9. Tying It All Together - From Concept to Design 10. Design Testing 11. The Design Continuum

Motivation


Doing something hard is an experience many people naturally try to avoid. The level of difficulty is often very subjective, and a task that appears trivial to one person, is an insurmountable challenge to another person. Often, the reward for completing a difficult task is sufficient, but for tasks that require a prolonged effort, the reward may be too distant.

Saving for retirement or college, losing and maintaining body weight, quitting smoking, and maintaining a regular exercise routine, are examples of major objectives with which people struggle and for which they seek motivational help.

Until recently motivational experiences revolved around gurus and their "proven" methods for success, which often required the purchase of a multi-step program. From live motivational events, to self-help books and videos, a multi-billion motivational experience industry has evolved over the years, and for the most part, has proven to be very successful for those who sell such products, less...

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