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Mastering Adobe Animate 2023

You're reading from   Mastering Adobe Animate 2023 A comprehensive guide to designing modern, animated, and interactive content using Animate

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Product type Paperback
Published in Feb 2023
Publisher Packt
ISBN-13 9781837636266
Length 438 pages
Edition 3rd Edition
Concepts
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Author (1):
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Joseph Labrecque Joseph Labrecque
Author Profile Icon Joseph Labrecque
Joseph Labrecque
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Getting Up to Speed
2. Chapter 1: Exploring Adobe Animate FREE CHAPTER 3. Chapter 2: Creating and Animating Shapes 4. Chapter 3: Animating with Symbols, Classic Tweens, and Motion Tweens 5. Part 2: Animating with Diverse Techniques
6. Chapter 4: Enhancing Animations Using Advanced Layers Mode 7. Chapter 5: Setting Up Characters Using Layer Parenting 8. Chapter 6: Physical Motion with Inverse Kinematics 9. Chapter 7: Creating and Manipulating Warped Objects 10. Chapter 8: Modern Rigging Techniques 11. Part 3: Exploring Additional Capabilities
12. Chapter 9: Making Interactive Art with Creative Coding Techniques 13. Chapter 10: Developing Web-Based Games 14. Chapter 11: Producing Virtual Reality Content 15. Chapter 12: Building Apps for Desktop and Mobile 16. Chapter 13: Extending Adobe Animate 17. Index 18. Other Books You May Enjoy

Overview of Virtual Reality Documents

In this section, we are going to get an overall idea of the VR document types within Animate and how they relate to one another. Following this, we’ll learn how to configure scenes in our project and apply photographic background textures to those scenes.

Though separated into two distinct classifications, both the VR and WebGL document types are based on the WebGL glTF standard at their core. When using VR document types, we get a few extra workflow choices within Animate as opposed to the more general WebGL glTF document types.

Tip

To learn more about the WebGL glTF specification, visit https://www.khronos.org/gltf/.

All of the VR and WebGL document types can be found under the Advanced category of the New Document dialog:

Figure 11.1 – Both the VR and WebGL document types are considered BETA

Figure 11.1 – Both the VR and WebGL document types are considered BETA

While we will be focusing on VR projects in this chapter, it is important to understand that these...

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