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Mastering Xamarin UI Development

You're reading from   Mastering Xamarin UI Development Build robust and a maintainable cross-platform mobile UI with Xamarin and C# 7

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781788995511
Length 584 pages
Edition 2nd Edition
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Author (1):
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Steven F. Daniel Steven F. Daniel
Author Profile Icon Steven F. Daniel
Steven F. Daniel
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Table of Contents (15) Chapters Close

Preface 1. Setting Up Visual Studio for Mac FREE CHAPTER 2. Building a PhotoLibrary App Using Android 3. Building a SlidingTiles Game Using Xamarin.iOS 4. Creating the TrackMyWalks Native App 5. MVVM and Data Binding 6. Navigating Within the Mvvm Model 7. Adding Location-based Features Within Your App 8. Customizing the User Interface 9. Working with Animations in Xamarin.Forms 10. Working with the Razor Templating Engine 11. Incorporating Microsoft Azure App Services 12. Making Our App Social Using the Twitter API 13. Unit Testing Your Xamarin.Forms Apps 14. Other Books You May Enjoy

Building a PhotoLibrary App Using Android

In the previous chapter, we learned how to download and install the Visual Studio for Mac IDE as well as the Xamarin Platform SDKs and components for both the iOS and Android platforms. We also covered some of the features contained in the Visual Studio for Mac IDE and then dived into learning about the Xamarin Mobile platform, as well as the benefits of developing Native versus Xamarin.Forms apps.

We learned how to create a cross-platform Xamarin project for both the iOS and Android platforms, and constructed the user interface by using the XAML syntax and writing the C# code that will be used to communicate with the XAML to populate a ListView control with planet names.

Finally, we learned how to set breakpoints and create conditional breakpoints, as well as using the built-in debugger in the Visual Studio for Mac IDE, which allows you...

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