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Qt 6 C++ GUI Programming Cookbook

You're reading from   Qt 6 C++ GUI Programming Cookbook Practical recipes for building cross-platform GUI applications, widgets, and animations with Qt 6

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781805122630
Length 428 pages
Edition 3rd Edition
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Author (1):
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Lee Zhi Eng Lee Zhi Eng
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Lee Zhi Eng
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Table of Contents (17) Chapters Close

Preface 1. Chapter 1: Look-and-Feel Customization with Qt Designer FREE CHAPTER 2. Chapter 2: Event Handling – Signals and Slots 3. Chapter 3: States and Animations with Qt and QML 4. Chapter 4: QPainter and 2D Graphics 5. Chapter 5: OpenGL Implementation 6. Chapter 6: Transitioning from Qt 5 to Qt 6 7. Chapter 7: Using Network and Managing Large Documents 8. Chapter 8: Threading Basics –Asynchronous Programming 9. Chapter 9: Building a Touch Screen Application with Qt 6 10. Chapter 10: JSON Parsing Made Easy 11. Chapter 11: Conversion Library 12. Chapter 12: Accessing Databases with SQL Driver and Qt 13. Chapter 13: Developing Web Applications Using Qt WebEngine 14. Chapter 14: Performance Optimization 15. Index 16. Other Books You May Enjoy

Creating an animation group

In this example, we will learn how to use an animation group to manage the states of the animations contained in the group.

How to do it…

Let’s create an animation group by following these steps:

  1. We will use the previous example but, this time, we will add two more push buttons to the main window, as shown in the following screenshot:
Figure 3.3 – Adding three push buttons to the main window

Figure 3.3 – Adding three push buttons to the main window

  1. Define the animation for each of the push buttons in the main window’s constructor:
    QPropertyAnimation *animation1 = new
    QPropertyAnimation(ui->pushButton, "geometry");
    animation1->setDuration(3000);
    animation1->setStartValue(ui->pushButton->geometry());
    animation1->setEndValue(QRect(50, 200, 100, 50));
    QPropertyAnimation *animation2 = new
    QPropertyAnimation(ui->pushButton_2, "geometry");
    animation2->setDuration(3000);
    animation2->setStartValue...
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