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Understanding Software

You're reading from   Understanding Software Max Kanat-Alexander on simplicity, coding, and how to suck less as a programmer

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Product type Paperback
Published in Sep 2017
Publisher Packt
ISBN-13 9781788628815
Length 278 pages
Edition 1st Edition
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Author (1):
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Max Kanat-Alexander Max Kanat-Alexander
Author Profile Icon Max Kanat-Alexander
Max Kanat-Alexander
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Table of Contents (15) Chapters Close

1. Table of Contents FREE CHAPTER
2. Understanding Software
3. Credits
4. About the Author
5. www.PacktPub.com
6. Customer Feedback
7. Foreword
8. One. Principles for Programmers 9. Two. Software Complexity and its Causes 10. Three. Simplicity and Software Design 11. Four. Debugging 12. Five. Engineering in Teams 13. Six. Understanding Software 14. Seven. Suck Less 15. Index

Chapter 24. What is a Computer?

In order to understand software, the first thing we need to understand is what a computer really is.

Now, you'd think that would be a fairly simple question. After all, I'm using one to type this up, I ought to know what it is, right? I mean obviously, it's a…computer! I mean, it's got a keyboard, and a monitor, and there's that box down there…

But what is it that makes all that stuff a computer? Why do we look at it and go, "Oh yeah, that's a computer," as opposed to, say, "Oh, that's just a TV," or "That's where I keep the leprechauns at night."?

Some people try to define the word "computer" just by saying "it's got such and such parts and they all work this way," but that's like saying "airplanes have two wings and jet engines." It's true, but I could build an airplane that didn't have two wings or jet engines. The...

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