The same techniques and code can be used for selecting waypoints. Please refer to the NPC NavMeshAgent control for following waypoints in sequence recipe in Chapter 10, Navigation Meshes and Agents) for more information about waypoints.





















































The same techniques and code can be used for selecting waypoints. Please refer to the NPC NavMeshAgent control for following waypoints in sequence recipe in Chapter 10, Navigation Meshes and Agents) for more information about waypoints.